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Generally, if I were to print my digital paintings, I set my canvas at CMYK from the start. There were times I started at RGB and converted to CMYK when going for printing. Seldom do the colors differ a lot. I was recommended to bump up the brightness by 20% to compensate when printing as prints are usually darker. Most of the time I print at a local print shop at the nearby shopping mall. The machine is a Xerox laser printer; desktop printing. Using CMYK. The print results of my artwork come out very much like what I see on my computer screen. Even for one of my old college projects, I used large pixel dimensions and high resolution of movie posters off the internet, put them in on the CMYK canvas in Photoshop, I was surprised the colors came out looking almost identical with on screen. If there were differences, it was very negligible,unless you went looking for it on purpose.
But a contributor on Fantasy Artist magazine, April Madden recommends that you work in RGB first. Because it offers more color gamut; i.e a larger selection of colors for you to work with. Also in RGB mode, you can use filters and other features that may not work or won't work with CMYK mode. Also, RGB mode has a smaller file size.Work in RGB first, then convert to CMYK. Before you convert, you can preview your artwork in CMYK, by doing this: Under Windows, click Arrange, new window. Then press CTRL + Y (Windows PC),and you will get a CMYK preview. When you continue to work in the RGB window, automatic updates happen in the preview window version. The CMYK version may look a bit different color wise. April recommends that adjust the CMYK conversion of your artwork from RGB by using Photoshop's adjustment layer. By adjusting the hue and saturations to bump the tones back up.
Source:
www.digitalartistdaily.com/blo…
But a contributor on Fantasy Artist magazine, April Madden recommends that you work in RGB first. Because it offers more color gamut; i.e a larger selection of colors for you to work with. Also in RGB mode, you can use filters and other features that may not work or won't work with CMYK mode. Also, RGB mode has a smaller file size.Work in RGB first, then convert to CMYK. Before you convert, you can preview your artwork in CMYK, by doing this: Under Windows, click Arrange, new window. Then press CTRL + Y (Windows PC),and you will get a CMYK preview. When you continue to work in the RGB window, automatic updates happen in the preview window version. The CMYK version may look a bit different color wise. April recommends that adjust the CMYK conversion of your artwork from RGB by using Photoshop's adjustment layer. By adjusting the hue and saturations to bump the tones back up.
Source:
www.digitalartistdaily.com/blo…
Steps 2 Enlarging artwork digitally properly
(1)Open Image Size Dialogue box. (2)Keep all 3 ticks for scale styles, constrain proportions,resample image. Key in the A3 width in the width box.
(3)Paint in touch ups with Photoshop on the art (4)Repeat step 2, this time key in A2 width in the width mox
(5)Paint in touch ups again with Photoshop on the art (6)Repeat Step 2, key in A1 width. (7)Paint in final touch ups. (8)Save. (9)Open new document at A1 width and height, 300ppi. Copy art, and paste inside new document. Save. REady for print.
Sencha Touch Learning Through Book,and Internet
This is getting a bit addictive. Haha. I gotta say, I'm not following 100% the flow of the Sencha Touch 2 Up and Running book by Adrian. Not that I don't want to, but his style is to go through all the theories and explanations before asking the student to do some exercise. Also, there are some parts I don't understand. So, right now, I'm using Adrian's book on one hand and at the same time referring to tutorials and guides on the Internet. For example, the book doesn't talk about setting up Chrome for Development mode, and that you can execute commands too directly via the console panel of Chrome. So, by combining the book and Internet resou
Sencha Touch Layout and Buttons
By using built-in modules, Sencha Touch allows user to have easily available building blocks to build an app. There were a lot of break down about the class definitions in Chapter 2. I'll go through them slowly later but I was itching to have more visual examples, hence I jumped to the layout exercises. Here we learn how to divide the components of the view in Sencha Touch. They use ratios. This is actually a 4 part ratio divided to 1(pink) and 3 parts(grey) respectively. You can specify the margins in between the components. Also, we learn about how to create instances of the Button Class. Button Class is a component by itself. However, I ha
Running Your App on Xampp With Sencha CMD 3
When you use Sencha CMD v3 to auto generate your app, you type in the command: sencha -sdk _touch2/sencha generate app BookApp ./BookApp . So what happens is that instead of creating your own minimal index.html with the links to the senchalibrary, and then writing a app.js , & viewing through your Chrome browser, the Sencha CMD immediate generates all these generic pieces for you. What's important is that in the above example, BookApp will be part of your new class name in your .js file. By default the .js will be named main.js and if you look inside it you will see the class defined as Ext.define('BookApp.view.Main', {....});. So if you
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